A Depth Map Representation for Real-Time Transmission and View-Based Rendering of a Dynamic 3D Scene
نویسندگان
چکیده
View-based 3D video streaming requires the compression and transmission of depth maps along with the video sequence. The requirements for representing these depth maps include moderately high compression, preservation of depth discontinuities, low complexity decoding, and to be in a form that is suitable for real-time rendering using graphics cards. This motivates a meshbased representation for the depth map. We adapt a mesh generation algorithm used in real-time height field rendering for depth map representation and produce a regular mesh for each depth map. Then we propose a compression technique that encodes the triangulated depth map as a set of single bit enabled flags that mark the split of triangles, and depth values at the vertices with Huffman code. By coding the vertices in the rendering order, we achieve depth map decoding and striped triangles for OpenGL based rendering in one loop, thus greatly reducing the complexity at the rendering end.
منابع مشابه
3D Scene and Object Classification Based on Information Complexity of Depth Data
In this paper the problem of 3D scene and object classification from depth data is addressed. In contrast to high-dimensional feature-based representation, the depth data is described in a low dimensional space. In order to remedy the curse of dimensionality problem, the depth data is described by a sparse model over a learned dictionary. Exploiting the algorithmic information theory, a new def...
متن کاملImage-based Rendering of Complex Scenes from a Multi-Camera Rig
Image-based rendering is a method to synthesize novel views from a set of given real images. This contribution describes two methods to extrapolate novel views of complex scenes with occlusions and large depth discontinuities from images of a moving uncalibrated multi-camera rig. The real camera viewpoints are calibrated from the image data and dense depth maps are estimated for each real view....
متن کامل3D-Scene Modeling from Image Sequences
This contribution gives an overview of automatic 3D scene reconstruction and visualisation from uncalibrated and handheld camera image sequences. We address specifically the problems that are associated with calibration and visual-geometric reconstruction of complex scenes with occlusions and view-dependent surfaces. The scene is then represented by large sets of calibrated real viewpoints with...
متن کاملFast Intra Mode Decision for Depth Map coding in 3D-HEVC Standard
three dimensional- high efficiency video coding (3D-HEVC) is the expanded version of the latest video compression standard, namely high efficiency video coding (HEVC), which is used to compress 3D videos. 3D videos include texture video and depth map. Since the statistical characteristics of depth maps are different from those of texture videos, new tools have been added to the HEVC standard fo...
متن کاملLAMP: 3D layered, adaptive-resolution, and multi-perspective panorama - a new scene representation
1 Abstract A compact visual representation, called the 3D Layered, Adaptive-resolution and Multi-perspective Panorama (LAMP), is proposed for representing large-scale 3D scenes with large variations of depths and obvious occlusions. Two kinds of 3D LAMP representations are proposed: the relief-like LAMP and the image-based LAMP. Both types of LAMPs concisely represent almost all the information...
متن کامل